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About TWR

Historical Miniatures Wargamer from Christchurch, New Zealand.

Hamstrung at Hazel Run

In September 1863 Longstreet was detached from the Army of Northern Virginia to reinforce the Army of the Tennessee. Likewise the Union army, commanded by Meade, also had troops detached. Lee learned of this and as a result in early October began an offensive sweep around Cedar Mountain with his remaining two corps, attempting to turn Meade’s right flank in what is known as the Bristoe Campaign. Meade turned north and followed. Well, that’s the historic part and from here we delve into a report of our most recent game, set on the 12th of October 1863.

The terrain in the vicinity of Hazel Run was a mix of open farmland and heavily wooded areas. Lee had camped on the southern banks of the Hazel Run with much of his army deployed with their flanks mostly protected by the various creeks, some of which were marshy, that fed into Hazel Run. Lee, now planned to turn early and inflict a crushing defeat at the pursuing Union forces.

Meade, suspecting Lee was dispersed, planned to press Lee’s rearguard eventually bringing on a general action. With limited intelligence he had ordered his advanced elements forward and by 1pm he was near to engaging Lee’s army. His main initial force comprised Warren’s II Corps, of three divisions, two of which were to the left of a large forested area near Widow Payne’s Farm. The wooded area, thick with heavy undergrowth and locally known as Todd’s Wilderness was around one mile in width and an equal distance deep. To Warren’s right was French’s III Corps which comprised only two divisions. Warren, had one division on the right of the Todd’s Wilderness on the Loganville Turnpike, and a further division moving into Todd’s Wilderness.

It was soon apparent to Meade that he was far from engaging Lee’s rearguard. Across the rich farmlands and spreading north of Todd’s Wilderness was Ewell’s Corps of three strong divisions under command of Rodes’, Early and Johnson. Together these three divisions comprised 12 brigades, with Rodes’ division being the strongest with five brigades. To the Rebel right two further divisions, drawn from A.P Hill’s Corps and under command of Heth and Anderson respectively. These divisions were, by 1.30pm, converging on Warren outnumbered forces.

Above, the area of battle viewed from the west. The Confederates are visible on the left (north) and elements of Meade’s Army of the Potomac on the right. Central is the open farmland which includes Widow Payne’s Farm, while behind is Todd’s Wilderness. Both areas are bordered by various streams that converge on Hazel Run to the north. Two divisions of Hill’s III Corps are visible in the left foreground.

Below, a view of Warren’s II Corps in the vicinity of Widow Payne’s farm. General Meade, now aware he is facing Lee’s veterans who are fully concentrated, has ridden forward to ensure his veterans of Gettysburg are well deployed. Two advanced brigades will fall back before the butternut and grey ranks of Lee’s legions. They will then form a line with Warren’s artillery. Warren’s artillery, comprising rifles and Napoleons are visible just prior to their deployment.

Below, elements of Rodes’ Confederate Division move to the attack, advancing through Todd’s Wilderness and across open farmland. Rifle fire is illustrated as the two armies come to grips in the Wilderness.

Meanwhile on the Union right flank the artillery of both armies began to exchange fire across Simpson’s Creek which cuts across the Loganville Turnpike. Initially Union artillery concentrated on the Rebel artillery, but as they were found to comprise a concentration of Napoleons French requested his artillery commander to switch to engaging the Rebel infantry. Here they plied their trade with determination eventually forcing elements of Early’s Division to retire. The Union infantry here are mostly from Birney’s Division.

Meanwhile, back at Widow Payne’s the Rebels we’re pressing forward with determination. Confronted with a fully deployed Union line Lee ordered the deployment of his artillery supported by increasing numbers of infantry, shown below. Clearly Lee was attempting to pin the deployed Union ranks while he worked for advantage in the woods.

Unfortunately for the Rebels Lee lacked the required numbers in the Wilderness. Further, the thick undergrowth made it difficult for the Confederate to press the outnumbered Union infantry. As a result, Lee’s attacks started to stall. Below, a view of the eastern end of Todd’s Wilderness where Prince’s Division was hotly engaged. Prince’s veterans held their ground despite horrific casualties.

Below, a more general view around 3pm when the first of Meade’s reinforcements, Sedgwick’s VI Corps started to arrive. First to reinforce the blue lines were the divisions of Wright and Terry. The creek defining the Federal left flank was marshy and as such created a significant obstacle to Anderson’s Division visible in the left foreground. In the area of Payne’s Farm the green markers denote stationary brigades and artillery battalions while yellow denote those that have become disordered.

By 6pm Sedgewick’s VI Corps was fully deployed and forming up on a line 600 yards behind the original Union positions. Wright and Howe’s Divisions formed the new line and were bolstered by Sedgewick’s Corps artillery, as can be seen below.

Just prior to 7pm the final Confederate attack occurred. Near Payne’s Farm three Rebel brigades launched one final attack on the 2nd Brigade of Terry’s Division. Meade and Lee were both present as the butternut waves moved forward, with a familiar battle cry. They were met by an equally horrific reply – a hail of rifle fire swept which repeatedly through the trees and brambles. The Federal line held, and the Confederates were forced back.

With darkness intervening Lee had to consider his options. Three of his divisions were all but exhausted, having suffered heavy casualties. Opposite Meade’s army was marginally in a worse condition. Two Union divisions were exhausted or near exhaustion, and Webb’s had collapsed. However, Union reinforcements were now fully deployed and overnight more reinforcements would likely bolster the Union lines. Lee had no other choice. He had been hamstrung at Hazel Run, but the campaign was not yet over. Using the cover of night he pulled back and continued his march north covered by his cavalry.

The scenario was of course a fictional encounter developed using the scenario system “Road to Glory”. The Confederate commander having selected the Card 25 “Full Deployment” was concentrated while the Union army was more dispersed it’s commander having selected Card 10 “Build-up Echelon Right”. All miniatures are from my own 6mm collection with infantry based on 1 1/2 square bases.


Borodino Scenario

One of the strengths of Volley & Bayonet is the ability of refighting historical battles. Further, the rules for me capture both the feeling of a major battle yet retaining sufficient detail that I know I’m fighting a Napoleonic battle. In fact picking up a description of these famous battles and I’m struck by the fact the the authors dialogue could equally be describing last week’s Volley & Bayonet game.

Over the years I’ve refought a reasonable number of battles using the rules. But one I haven’t played is Borodino. The other week I was contacted by email regarding the availability of the Borodino Scenario which, like several others, has been off-line while I reformat them. While reformatting is a slow process at the best of time, the email encouraged me to push this scenario further up the queue. After a several hours work I’m pleased to report Geoffrey Wootten’s epic Borodino Scenario is again on-line. It includes a few minor updates to align it with the latest edition of the rules, but is otherwise unchanged.

In many ways Borodino needs no introduction, yet perhaps it does. For me David Chandler places it into context in his “The Campaigns of Napoleon”. Napoleon had at his disposal around 124,000 infantry, 24,000 cavalry and 587 cannon. The Russians 72,000 infantry, possibly 10,000 militia, 24,000 cavalry including Cossacks, and 640 cannon. During the course of the battle Chandler notes the French alone would fire 90,000 artillery rounds and perhaps two million infantry cartridges during the day. The result would be almost 30% of those engaged would become casualties.


Now, if you are thinking of refighting Borodino you will be wondering how many figures will be required. Well a quick review of Geoffrey’s scenario suggests you will need the 43 stands of French and allied infantry, 32 stands of French and allied foot artillery, around 10 stands of horse artillery and a respectable 26 stands of cavalry. The Russians on the other hand will require 45 stands of infantry, 5 stands of militia, some 49 stands of artillery and 20 stands of cavalry. Not a small number, yet certainly achievable. That said I’m woefully short of Russians with a paltry 17 stands of foot artillery based.

Enough of an introduction. You can find Geoffrey’s fine scenario here, or under the Napoleonic Scenario Section of this site.

Franco-Prussian War Scenarios

For those interested I have just completed updating the Franco-Prussian War Scenario section of this site. This includes moving the previous scenarios into a PDF format.

In the process I have taken the time to update the exhaustion values and morale values for the orders of battle. In particular in the second edition of the rules artillery counts for both division exhaustion and losses. This I hope will aid those using the scenarios with the second edition of the rules.

The scenarios are Wissembourg, Spicheren, Froeschwiller, Borny-Colombey and Mars-La-Tour. Each of course provide some interesting challenges! The scenarios can of course be found here.


So, pick up your Chassepot rifle, limber up the mitrailleuse battery, and join Maréchal Bazaine defending the borders of France.

Return to Wavre

With the terrain for Wavre still set up from our game earlier in the week we were able to revisit the battle, this time as a multiplayer affair. The Prussians were to be commanded by Jon and Adrian, while the French were commanded by Alastair and I.

As previously, elements of III Corps were launched at Wavre and spurred on by Grouchy. They took first the suburbs on the southern bank before ejecting the Prussians on the northern bank. Below, at 3pm the situation as III Corps begin to advance on Wavre. Bierges is visible in the centre and Limale on the extreme left.

Repulsing Prussian counterattacks Grouchy began to slowly reinforce his hold on Wavre. A tenacious French advance on to the fields north of Wavre was later countered by Prussian Landwehr and Berthezène’s Division was driven back through Wavre. In the process the bridges over the Dyle at Wavre were finally lost.

Around Bierges things were equally desperate. Here Vandamme, commander of III Corps, took a slightly more cautious approach. Rather than execute an immediate attack he first bombarded the Prussian defenders on the opposite bank using a combination of 12 pounders supported by lighter horse artillery as well as the batteries allocated to various infantry brigades. Thielmann countered with his own artillery, though it was less effective. As Prussian casualties increased replacement Prussian regiments were pushed forward. At this point Vandamme ordered the first of a series of attacks that would last for several hours. Below, the situation around Bierges just prior to the crossing of the Dyle at this point.

Around 8.30pm a bridgehead over the Dyle was secured at Bierges. Eventually comprising two brigades of from Pecheux’s 12th Division and Domon’s cavalry. Grouchy moved between his troops encouraging his veterans. The French were subjected to a desperate counterattack around 9pm that forced some French formations back across the Dyle. Undeterred, the bridgehead was reinforced and as darkness began to intervene Shoeffer’s brigade and III Corps heavy artillery, having repulsed another Prussian counterattack, held Bierges and the associated bridge across the swollen Dyle River. As last light fell Hulot’s Division began to cross the Dyle.

Alas at Limale the battle was unfolding very differently. The Prussians 19th Line, not part of Thielemann’s III Corps, held the village. The Prussians deployed forward of the village on the banks of the Dyle. With the Prussians soon to be reinforced by additional troops the French attempted to secure the crossing by coup de main. A series of attacks began around 5.30pm with later ones supported by artillery. Around 7.30pm, and having suffered heavy casualties, the Prussian 19th Line broke. However, the Prussian defenders had by now been reinforced by the Prussian 12th Brigade (Division) and later by elements of the Prussian cavalry reserve. Constrained by enemy positions only two French brigades were to establish a fragile footing across the Dyle. Alas, each was thrown back by determined Prussian counterattacks. In all five French attacks across the Dyle would have been made with all eventually unsuccessful.

Below, one of the many failed attempts to cross at Limale.

As darkness fell on the 18th of June the butcher’s bill was significant. Two Prussian Divisions of III Corps had collapsed or been eliminated, while a third was exhausted. Only Luck’s weak Infantry Division and Hobe’s Cavalry Division were combat effective, and then only marginally. French losses were equally horrific with many divisions suffering significant casualties. Some in particular had suffered terribly. Habert’s Division had collapsed, while Berthezène and Vichery’s Division were exhausted. It was true that a bridgehead had been achieved. However, with the decision at Waterloo soon to be known, both commanders opted to disengage rather than renew battle on the 19th.

Another excellent refight of Wavre. As previously the game ran to around four hours of playing time and covered the fighting from 3pm to 10pm or seven turns of play. There are of course only limited tactical options in this battle, being only three places to cross the Dyle. Yet all players were faced with on-going problems of when to attack, how to attack and how to reinforce success. Wavre, Bierges and Limale all require different approaches. Truely fascinating…