American War of Independence Scenarios

The American War of Independence, or Revolution for some, is somewhat of a niche interest in these parts. Certainly for me it is not part of my own regular gaming schedule. Despite this I’ve always been keen to make available some scenarios. Recently I was kindly supplied by a good friend, Paul Reynolds, three American War of Independence scenarios.

Specifically they were Camden, Cowpens and Guilford Courthouse. Today I have uploaded them to the website and opened a American War of Independence Scenario section.

Now, Paul uses 10mm miniatures for his AWI gaming and to support his three scenarios I thought a couple of photos of one of his Guilford Courthouse refights may provide some further appropriate inspiration.

The figures here are all based on 3” wide bases, but the scenarios all use Volley and Bayonets “Wing Scale”. At Wing Scale 1” equates to 25 yards, a turn represents just 15 minutes and a strength point represents 50 men.

You will find all of Paul’s scenarios here. I trust you enjoy them and join me in thanking Paul for his efforts.

Advertisements

Blucher at Beilenberg

Last night our miniatures were deployed for an 1813 game between a Russo-Prussian army under Blucher and and the French under Ney. Unfortunately I failed to take many photos of the game and with a late start time was more limited than usual. Still, I trust even this shorter than usual article is of interest to a few readers.

The Allied Army of Silesia was strung out in road column. Forming the advanced guard was the Prussian I Corps. Advanced elements of the Corps had secured the high ground near Beilenberg when French forces were observed to the front. Kleist deployed three divisions of I Corps. Advancing towards Beilenberg were at least five French infantry Divisions. An additional two divisions moving towards the Prussian left though these were clearly delayed by a marshy banked stream to the Prussian southeast. In all two full infantry corps were moving on a converging course towards three Prussian divisions. Interestingly no French cavalry were evident and Kleist assumed the French cavalry would soon approach from the west to reinforce the French centre.

Blucher, arriving on the scene around 4pm was soon aware of the predicament the Allies now faced. He concurred with Kleist’s general deployment. He however ordered the main defence, centred on rising ground in the Prussian centre, to be protected with withdrawn flanks. This position while exposed would allow room for reinforcements to deploy and utilised what terrain existed to strengthen the position. On the left the line was somewhat protected by a wooded area. Blucher believed this could be an ideal position for the Landwehr who were known to be brittle in open battle. On the other flank the small town of Beilenberg would mark the Prussian right.

Below, the general situation around 5.30pm, with the Russo-Prussians mostly deployed. Elements of Prussian III Corps have however not yet arrived and nor are all French forces are in the photo.

Blucher’s left was clearly the most exposed and here he placed the next two divisions of I Corps – the infantry divisions are called brigades in Prussian parlance. The Prussian 12th Brigade, some three regiments, under August von Preussen was pushed to the left. Von Roder’s Cavalry Reserve took a more central position on the left.

Blucher however was soon to be surprised. He had expected the French cavalry to be advancing towards his front. Now, at 4.30pm and to his surprise and alarm, French cavalry were reported to be advancing rapidly against his open right flank in a clear turning movement which would unhinge his entire position.

Fortunately Baron Wilhelmovich’ Russian XI Corps had made good time and around 5pm entered the battle area. Blucher ordered Wilhelmovich to deploy on the Prussian right with his two divisions running from the town of Beilenberg due east facing north. They would have to halt this new threat. The various Russian regiments were well supported by position batteries as well as division and corps artillery. Below, the Russians can be seen deployed.

Soon after their deployment the Russians were hit by French light cavalry supported by two horse batteries, shown below.

The stoic Russian musket and cannon fire was to prove devastating. Despite the some initial success, where French cavalry overran two Russian batteries and forced two others to fall back, the Russian infantry remained in place. Having suffered heavy casualties in the initial charges the French cavalry were in no position to suffer the massed fire of the Russian infantry. By 6.30pm the French cavalry had fallen back demoralised and exhausted.

Soon after the attacks on the Prussian right the French infantry moved forward against the Prussian centre and left, despite their preliminary artillery having produced little results. The focus of one such French attack was the point in the Prussian line held by a Reserve Regiment of Pirch’s Brigade and where the Prussian line turned 90 degrees. Below, the point where the French attack would be launched.

Disordered by close range artillery fire the the regiment, along with several others, were assaulted by French cavalry and several infantry regiments. These attacks resulted in several Prussian regiments routing. However, further down the Prussian line determined Prussian brigades fought off a series of French attacks. Around 7.30pm, on the extreme Prussian left, Ney was wounded and the attack thrown back while encouraging one such attack against a Landwehr regiment of von Klux’s Brigade.

Prussian artillery continued to belch death at the French formations assailing the left and that had advanced in support of the attacking regiments. Now a series of localised Prussian counterattacks where launched to reestablish the line, starting at 8pm. With Ney wounded and elements of Prussian III Corps now fully deployed, French resolve for further attacks lessened. The Allied line had held, though the position remained perilous.

The game had been developed using the Road to Glory system. The Allied commander had selected Card 7, Advance Guard – Echelon Centre. In contrast the two French players had selected Card 24, Turning Manoeuvre – Left from the two possible cards they had drawn. All figures are from Heroics & Ros 6mm ranges. The Allies are from my own collection while the French are from Jon’s collection.

Hamstrung at Hazel Run

In September 1863 Longstreet was detached from the Army of Northern Virginia to reinforce the Army of the Tennessee. Likewise the Union army, commanded by Meade, also had troops detached. Lee learned of this and as a result in early October began an offensive sweep around Cedar Mountain with his remaining two corps, attempting to turn Meade’s right flank in what is known as the Bristoe Campaign. Meade turned north and followed. Well, that’s the historic part and from here we delve into a report of our most recent game, set on the 12th of October 1863.

The terrain in the vicinity of Hazel Run was a mix of open farmland and heavily wooded areas. Lee had camped on the southern banks of the Hazel Run with much of his army deployed with their flanks mostly protected by the various creeks, some of which were marshy, that fed into Hazel Run. Lee, now planned to turn early and inflict a crushing defeat at the pursuing Union forces.

Meade, suspecting Lee was dispersed, planned to press Lee’s rearguard eventually bringing on a general action. With limited intelligence he had ordered his advanced elements forward and by 1pm he was near to engaging Lee’s army. His main initial force comprised Warren’s II Corps, of three divisions, two of which were to the left of a large forested area near Widow Payne’s Farm. The wooded area, thick with heavy undergrowth and locally known as Todd’s Wilderness was around one mile in width and an equal distance deep. To Warren’s right was French’s III Corps which comprised only two divisions. Warren, had one division on the right of the Todd’s Wilderness on the Loganville Turnpike, and a further division moving into Todd’s Wilderness.

It was soon apparent to Meade that he was far from engaging Lee’s rearguard. Across the rich farmlands and spreading north of Todd’s Wilderness was Ewell’s Corps of three strong divisions under command of Rodes’, Early and Johnson. Together these three divisions comprised 12 brigades, with Rodes’ division being the strongest with five brigades. To the Rebel right two further divisions, drawn from A.P Hill’s Corps and under command of Heth and Anderson respectively. These divisions were, by 1.30pm, converging on Warren outnumbered forces.

Above, the area of battle viewed from the west. The Confederates are visible on the left (north) and elements of Meade’s Army of the Potomac on the right. Central is the open farmland which includes Widow Payne’s Farm, while behind is Todd’s Wilderness. Both areas are bordered by various streams that converge on Hazel Run to the north. Two divisions of Hill’s III Corps are visible in the left foreground.

Below, a view of Warren’s II Corps in the vicinity of Widow Payne’s farm. General Meade, now aware he is facing Lee’s veterans who are fully concentrated, has ridden forward to ensure his veterans of Gettysburg are well deployed. Two advanced brigades will fall back before the butternut and grey ranks of Lee’s legions. They will then form a line with Warren’s artillery. Warren’s artillery, comprising rifles and Napoleons are visible just prior to their deployment.

Below, elements of Rodes’ Confederate Division move to the attack, advancing through Todd’s Wilderness and across open farmland. Rifle fire is illustrated as the two armies come to grips in the Wilderness.

Meanwhile on the Union right flank the artillery of both armies began to exchange fire across Simpson’s Creek which cuts across the Loganville Turnpike. Initially Union artillery concentrated on the Rebel artillery, but as they were found to comprise a concentration of Napoleons French requested his artillery commander to switch to engaging the Rebel infantry. Here they plied their trade with determination eventually forcing elements of Early’s Division to retire. The Union infantry here are mostly from Birney’s Division.

Meanwhile, back at Widow Payne’s the Rebels we’re pressing forward with determination. Confronted with a fully deployed Union line Lee ordered the deployment of his artillery supported by increasing numbers of infantry, shown below. Clearly Lee was attempting to pin the deployed Union ranks while he worked for advantage in the woods.

Unfortunately for the Rebels Lee lacked the required numbers in the Wilderness. Further, the thick undergrowth made it difficult for the Confederate to press the outnumbered Union infantry. As a result, Lee’s attacks started to stall. Below, a view of the eastern end of Todd’s Wilderness where Prince’s Division was hotly engaged. Prince’s veterans held their ground despite horrific casualties.

Below, a more general view around 3pm when the first of Meade’s reinforcements, Sedgwick’s VI Corps started to arrive. First to reinforce the blue lines were the divisions of Wright and Terry. The creek defining the Federal left flank was marshy and as such created a significant obstacle to Anderson’s Division visible in the left foreground. In the area of Payne’s Farm the green markers denote stationary brigades and artillery battalions while yellow denote those that have become disordered.

By 6pm Sedgewick’s VI Corps was fully deployed and forming up on a line 600 yards behind the original Union positions. Wright and Howe’s Divisions formed the new line and were bolstered by Sedgewick’s Corps artillery, as can be seen below.

Just prior to 7pm the final Confederate attack occurred. Near Payne’s Farm three Rebel brigades launched one final attack on the 2nd Brigade of Terry’s Division. Meade and Lee were both present as the butternut waves moved forward, with a familiar battle cry. They were met by an equally horrific reply – a hail of rifle fire swept which repeatedly through the trees and brambles. The Federal line held, and the Confederates were forced back.

With darkness intervening Lee had to consider his options. Three of his divisions were all but exhausted, having suffered heavy casualties. Opposite Meade’s army was marginally in a worse condition. Two Union divisions were exhausted or near exhaustion, and Webb’s had collapsed. However, Union reinforcements were now fully deployed and overnight more reinforcements would likely bolster the Union lines. Lee had no other choice. He had been hamstrung at Hazel Run, but the campaign was not yet over. Using the cover of night he pulled back and continued his march north covered by his cavalry.

The scenario was of course a fictional encounter developed using the scenario system “Road to Glory”. The Confederate commander having selected the Card 25 “Full Deployment” was concentrated while the Union army was more dispersed it’s commander having selected Card 10 “Build-up Echelon Right”. All miniatures are from my own 6mm collection with infantry based on 1 1/2 square bases.

Borodino Scenario

One of the strengths of Volley & Bayonet is the ability of refighting historical battles. Further, the rules for me capture both the feeling of a major battle yet retaining sufficient detail that I know I’m fighting a Napoleonic battle. In fact picking up a description of these famous battles and I’m struck by the fact the the authors dialogue could equally be describing last week’s Volley & Bayonet game.

Over the years I’ve refought a reasonable number of battles using the rules. But one I haven’t played is Borodino. The other week I was contacted by email regarding the availability of the Borodino Scenario which, like several others, has been off-line while I reformat them. While reformatting is a slow process at the best of time, the email encouraged me to push this scenario further up the queue. After a several hours work I’m pleased to report Geoffrey Wootten’s epic Borodino Scenario is again on-line. It includes a few minor updates to align it with the latest edition of the rules, but is otherwise unchanged.

In many ways Borodino needs no introduction, yet perhaps it does. For me David Chandler places it into context in his “The Campaigns of Napoleon”. Napoleon had at his disposal around 124,000 infantry, 24,000 cavalry and 587 cannon. The Russians 72,000 infantry, possibly 10,000 militia, 24,000 cavalry including Cossacks, and 640 cannon. During the course of the battle Chandler notes the French alone would fire 90,000 artillery rounds and perhaps two million infantry cartridges during the day. The result would be almost 30% of those engaged would become casualties.

EDC22B02-D0C8-44DF-A4DF-1F9E8221E987

Now, if you are thinking of refighting Borodino you will be wondering how many figures will be required. Well a quick review of Geoffrey’s scenario suggests you will need the 43 stands of French and allied infantry, 32 stands of French and allied foot artillery, around 10 stands of horse artillery and a respectable 26 stands of cavalry. The Russians on the other hand will require 45 stands of infantry, 5 stands of militia, some 49 stands of artillery and 20 stands of cavalry. Not a small number, yet certainly achievable. That said I’m woefully short of Russians with a paltry 17 stands of foot artillery based.

Enough of an introduction. You can find Geoffrey’s fine scenario here, or under the Napoleonic Scenario Section of this site.